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Shadowrun 5e cargolifter
Shadowrun 5e cargolifter











shadowrun 5e cargolifter.

  • Mitsuhama Computer Technologies - started as money laundering operation for the Yakuza but soon surpassed their investors' income by a very large margin.
  • While they are primarily invested in media and entertainment they are also strong in consumer goods, real estate, and pharmaceuticals.

    shadowrun 5e cargolifter

    Horizon is a media and PR corporation that lists Tir Tairngire among its clients.

    shadowrun 5e cargolifter

    Horizon - A Los Angeles (Annexed by the Pueblo Corporate Council in 2061) - based media corporation new to the AAA scene in the 2060s that used the second Matrix crash to make its move.The first corp to become transplanetary after establishing a Mars base. Evo Corporation - A corp based in Vladivostok, Russia, that focuses on nano- and bio-technology, genetics research and other transhumanist technologies, and “metahuman factors engineering” (products made specifically for metas).The least-liked megacorp in the shadows, due to its nasty secret projects. Aztechnology - A corporation from Aztlan (formerly Mexico, recreated in Aztec image) heavily involved in consumer goods, chemistry and magic.The first U.S-based megacorp-currently led by Damien Knight-also trumps up its “mom and apple pie” image, fostering strong brand image within the United Canadian and American States (UCAS). Ares also owns Knight Errant Security, and Apple Computer, amongst its numerous divisions. Ares Macrotechnology - Detroit-based conglomerate of arms ( Ares Arms, the original company), automobile ( General Motors), and space ( AresSpace, the former NASA) industries.Knight himself only appeared on the scene in 2033, when he acquired 22 percent of Ares’ stock through his infamous Nanosecond Buyout. (Nigel D. Nicholas Aurelius engineered the NASA buyout in 2016 and made Ares a megacorporation prior to Knight’s involvement. AAA Megacorporations, The Big Ten (2077) Aurelius’ father founded Ares Industries, the company that grew into Ares Macrotechnology. Players of Shadowrun generally assume the role of the shadowrunners under this mysterious employ. Within the corporate architecture, Johnsons usually hold a management position of "special assets". Those that come from the corporations with the purpose of hiring and managing shadowrunners are often referred to as Mr. They chose or were forced to work in the shadows cast by the gigantic corporate buildings to support their living. They are outcasts, from the streets or disillusioned ex-corp/government/military personnel who threw off the shackles of corp society to achieve freedom. Because no corporation wants to be held liable for damages, it has to be done by deniable assets: shadowrunners, invisible to the system where every citizen is tagged with a System Identification Number (SIN). The AAA corps, and numerous minor corporations, fight each other not only in the boardroom or with tricky deals, but with physical destruction, clandestine operations, hostile extraction or elimination of vital personnel, and other means of sabotage. Corporate territory is not foreign soil but corporate soil, just like its employees are corporate citizens, though dual citizenship in a corporation and a nation is common. Most corporations in the AA and AAA level are immune to domestic law, responsible only to themselves, and regulated only by the Corporate Court, an assembly of the ten AAA-rated corporations.Īll AAA-rated and most AA-rated corporations also exhibit a privilege known as “extraterritoriality”, meaning that any land owned by the corp is sovereign territory only to the corp and immune to any laws of the country within. These ranks are A, AA, and AAA AAA corporations are top tier. In Shadowrun, corporations are effectively "ranked" by the amount of assets under their control, including materiel, personnel, and property, as well as profit. They are the superpowers of the Shadowrun universe, with the largest corporations having far more political, economic, and military power than even the most powerful nation-states. Megacorporations in the 21st century are massively global, with all but the smallest corps owning multiple subsidiaries and divisions around the world. The monolithic "enemies" of the Shadowrun world (borrowing heavily from cyberpunk mythos) are the Corporations, dubbed "Megacorporations", "Megacorps", or simply "megas" or "corps" for short. 1.2 AAA Megacorporations, The Big Ten (2077).













    Shadowrun 5e cargolifter